This reduces the benefit of a priest who has SEC If you pair priests with a feral druid, then you could add the cyclone and Entangling Roots all which do not Dr with the priests. This brings us to three which is crowd control The CC tool is invaluable to use offensively as well as defensively. Certain clubs have only small amounts of CC and sometimes have tons of it.
A crucial thing to keep in mind is that crowd control is only relevant when you're applying pressure by inflicting damage. For instance, if you have a bunch of CSC and you use all of it on the other team but do with no harm, you're really putting yourself in the back of seeing because there's nothing to be damaged out, and now you're making them go faster which is totally rendering your CC unusable.
So it is always important to associate your CC with damage. Certain types of comps are solely dependent upon CC to landfills such as MLS, LSP, RMP etc. Other comps rely on the absence of crowd control in landfills like TSG turbo leave basically etc.
Both of these playstyles are very effective when they are used appropriately. But, using even the smallest amount of CDC when it is used correctly is guaranteed to win you a game even for a melee cleave.
The last thing to think about in composing an article is the viability. This is a crucial element. But, it doesn't mean lots of heals. Crowd Control also offers a ton of survivability seeing as when the opponent's DPS does not do any damage and they don't tell anything. Furthermore, having the ability to use a DPS that to dispel magic by ref Paladin, for example, will give your team more survival potential as they can now just spell their healer out of CC's. The amount of utility and crowd control a team has can determine how defensively or offensively they will play.
Let's take a look an axe like TSG for instance. This top does have some defensive features however, and it is true that the Holy Paladin does have a lot of healing. But the only way to actually generate any pressure is by attacking a target and smashing it to death. If they aren't connected to a target and have to play defensive, they effectively have almost nothing to worry about and in many scenarios once a melee leave is forced to go defensive and hide behind a pillar, it is very hard for them to get back up, since they're likely to be smashed by the opposition team, since they're not in danger of buy New World gold Landia killing in line of sight to the building.